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	<title>User Manual 3.3 Facets - Historique des versions</title>
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		<title>Admin : Page créée avec « ====Definition==== A facet is a surface defined by its area and a normal vector, no supposition made of its exact shape.&lt;br&gt; From those information, it can compute its cro... »</title>
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		<summary type="html">&lt;p&gt;Page créée avec « ====Definition==== A facet is a surface defined by its area and a normal vector, no supposition made of its exact shape.&amp;lt;br&amp;gt; From those information, it can compute its cro... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====Definition====&lt;br /&gt;
A facet is a surface defined by its area and a normal vector, no supposition made of its exact shape.&amp;lt;br&amp;gt;&lt;br /&gt;
From those information, it can compute its cross section seen from any incidental vector.&amp;lt;br&amp;gt;&lt;br /&gt;
A facet is visibile only from one half-space : the cross section computed is not null only if the dot product with the incidental vector is negative.&lt;br /&gt;
&lt;br /&gt;
It shall be used to describe a spacecraft geometry in cross section computations for force models.&lt;br /&gt;
&lt;br /&gt;
[[File:facet.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
This class implements the CrossSectionProvider interface (org.apache.commons.math.geometry.euclidean.threed).&amp;lt;br&amp;gt;&lt;br /&gt;
Please refer to the [{{JavaDoc3.3}}/fr/cnes/sirius/patrius/assembly/properties/features/Facet.html Javadoc] for a complete list of public methods.&lt;br /&gt;
&lt;br /&gt;
====Instantiation====&lt;br /&gt;
The Facet class is built from its area and normal vector :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
Vector3D normalvector = new Vector3D(1.0, 5.6,-3.2);&lt;br /&gt;
CrossSectionProvider facet = new Facet(normalvector , 5.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
The Facet class proposes basic methods to get its area and normal vector.&lt;br /&gt;
&lt;br /&gt;
It also provides the method getCrossSection (CrossSectionProvider  interface), that shall be used this way :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
Vector3D incidentialBeam = new Vector3D(7.0,-2.0, 8.0);&lt;br /&gt;
double crossSection = facet.getCrossSection(incidentialBeam);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result is not null only if &amp;quot;incidentialBeam &amp;quot; dot product with &amp;quot;normalvector &amp;quot; is negative.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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