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		<summary type="html">&lt;p&gt;Page créée avec « ====Definition==== An infinite elliptic cylinder is a quadric surface obtained by extending an ellipse about its normal axis; in other words, a cylinder with an elliptic b... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====Definition====&lt;br /&gt;
An infinite elliptic cylinder is a quadric surface obtained by extending an ellipse about its normal axis; in other words, a cylinder with an elliptic base. Assuming the XYZ coordinate system is such that the cylinder is centered and axis-aligned, the cylinders equation is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;\mathcal{C} = \left\{ (x, y, z) \in {R}^3 \middle/ {x^2 \over a^2} + {y^2 \over b^2} = 1  \right\}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ellipticCylinder.png|center]]&lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
The Infinite Elliptic Cylinder object in the SIRIUS library implements the [MAT_GEO_InfiniteCylinderInterface infinite cylinder interface]. Please refer to the [{{JavaDoc3.4.1}}/org/apache/commons/math3/geometry/euclidean/threed/InfiniteEllipticCylinder.html Javadoc] for a complete list of public methods.&lt;br /&gt;
&lt;br /&gt;
====Instantiation====&lt;br /&gt;
In order to instantiate an infinite elliptic cylinder object, the user must specify the cylinders&amp;#039; &amp;quot;center&amp;quot;, its main axis, its axis along which semi axis is &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; and both semi-axis. For example :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
// Cylinders parameters&lt;br /&gt;
Vector3D position = new Vector3D(1, 2, 3);&lt;br /&gt;
Vector3D axis = new Vector3D(0, 1, 1);&lt;br /&gt;
Vector3D axisU = new Vector3D(2,-1, 0);&lt;br /&gt;
double a = 2.0;&lt;br /&gt;
double b = 1.0;&lt;br /&gt;
// The cylinder itself&lt;br /&gt;
InfiniteEllipticCylinder myCylinder = new InfiniteEllipticCylinder(position, axis, axisU, a, b);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
Please refer to the [MAT_GEO_Home#HInteractions Interactions with other geometrical objects section] for methods inherited from the Shape interface.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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