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		<summary type="html">&lt;p&gt;Page créée avec « ==== Definition ====  The infinite rectangle cones (infinite pyramids) are defined in a 3D space by their origin, their axis, a local frame (giving the orientation of the... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Definition ====&lt;br /&gt;
&lt;br /&gt;
The infinite rectangle cones (infinite pyramids) are defined in a 3D space by their origin, their axis, a local frame (giving the orientation of the rectangle) and the two half angles :&lt;br /&gt;
&lt;br /&gt;
[[File:pyramid6.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Implementation ====&lt;br /&gt;
&lt;br /&gt;
The InfiniteRectangleCylinder object in the SIRIUS library implements the [MAT_GEO_InfiniteConeInterface InfiniteCone Interface]. Please refer to the [{{JavaDoc3.4.1}}/org/apache/commons/math3/geometry/euclidean/threed/InfiniteRectangleCone.html Javadoc] for a complete list of public methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Instantiation ====&lt;br /&gt;
&lt;br /&gt;
The object is built from three vectors (Vector3D) and two doubles : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
Vector3D originCone = new Vector3D(1.0, 1.0, 1.0);&lt;br /&gt;
Vector3D axis = new Vector3D(2.0, 0.0, 0.0);&lt;br /&gt;
Vector3D inputVectorU = new Vector3D(0.0, 1.0, 0.0);&lt;br /&gt;
double angleU = FastMath.PI / 4.0;&lt;br /&gt;
double angleV = FastMath.PI / 4.0;&lt;br /&gt;
        &lt;br /&gt;
InfiniteRectangleCone cone = new InfiniteRectangleCone(originCone, axis, inputVectorU, angleU, angleV);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local frame is built such as :&lt;br /&gt;
&lt;br /&gt;
* The axis is the W vector&lt;br /&gt;
* U is orthogonal to W and its direction is defined by the &amp;#039;input U vector&amp;quot;&lt;br /&gt;
* V completes the frame&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [MAT_GEO_Home#HInteractions Interactions with other geometrical objects section] for methods inherited from the Shape interface.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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