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	<title>User Manual 3.4.1 Infinite right circular cone - Historique des versions</title>
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	<updated>2026-05-04T14:47:12Z</updated>
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		<id>https://patrius.cnes.fr/index.php?title=User_Manual_3.4.1_Infinite_right_circular_cone&amp;diff=1623&amp;oldid=prev</id>
		<title>Admin : Page créée avec « ====Definition==== Infinite right circular cones are defined in a 3D space by their origin, their axis and the half angle :  center  ====Implementation==... »</title>
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		<updated>2018-04-04T12:53:59Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « ====Definition==== Infinite right circular cones are defined in a 3D space by their origin, their axis and the half angle :  &lt;a href=&quot;/index.php/Fichier:Cone.PNG&quot; title=&quot;Fichier:Cone.PNG&quot;&gt;center&lt;/a&gt;  ====Implementation==... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====Definition====&lt;br /&gt;
Infinite right circular cones are defined in a 3D space by their origin, their axis and the half angle :&lt;br /&gt;
&lt;br /&gt;
[[File:cone.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
The InfiniteRightCircularCone object in the SIRIUS library implements the [MAT_GEO_InfiniteConeInterface InfiniteCone Interface]. Please refer to the [{{JavaDoc3.4.1}}/org/apache/commons/math3/geometry/euclidean/threed/InfiniteRightCircularCone.html Javadoc] for a complete list of public methods.&lt;br /&gt;
&lt;br /&gt;
====Instantiation====&lt;br /&gt;
The object is built from two vectors (Vector3D) and a double : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
Vector3D originCone = new Vector3D(1.0, 1.0, 1.0);&lt;br /&gt;
Vector3D axis = new Vector3D(2.0, 0.0, 0.0);&lt;br /&gt;
double angle = FastMath.PI / 4.0;&lt;br /&gt;
InfiniteRightCircularCone cone = new InfiniteRightCircularCone(originCone, axis, angle);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The local frame is built such as :&lt;br /&gt;
&lt;br /&gt;
* The axis is the W vector&lt;br /&gt;
* U and V are two orthogonal and normalised vectors to complete the frame&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
Please refer to the [MAT_GEO_Home#HInteractions Interactions with other geometrical objects section] for methods inherited from the Shape interface.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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