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java.lang.Objectorg.apache.commons.math3.geometry.euclidean.threed.InfiniteRectangleCone
public final class InfiniteRectangleCone
This is a describing class for a 3D infinite cone, with some algorithm to compute intersections and distances to some other objects.
Shape.distanceTo(Line),
Shape.intersects(Line),
Serialized FormCreation with three Vector3D and two angles between 0.0 and PI/4: Vector3D origin = new Vector3D(1.0, 6.0, -2.0); Vector3D axis = new Vector3D(6.0, -3.0, -1.0); Vector3D uVector = new Vector3D(-5.0, 3.0, 0.0); InfiniteRectangleCone cone = new InfiniteRectangleCone(origin, axis, uVector, 0.82, 0.56); Intersection with a line : boolean intersects = cone(line);
| Constructor Summary | |
|---|---|
InfiniteRectangleCone(Vector3D inOrigin,
Vector3D inDirection,
Vector3D inUvector,
double inAngleU,
double inAngleV)
Build an infinite rectangle cone from the position of its origin, its axis, a vector defining the orientation of the rectangle and two angles |
|
| Method Summary | |
|---|---|
Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing the shortest distance. |
double |
distanceTo(Line line)
Computes the distance to a line. |
double |
getAngleU()
|
double |
getAngleV()
|
Vector3D |
getAxis()
|
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line. |
Vector3D |
getOrigin()
|
Vector3D |
getU()
|
Vector3D |
getV()
|
boolean |
intersects(Line line)
Tests the intersection with a line. |
String |
toString()
Get a representation for this infinite rectangle cone. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public InfiniteRectangleCone(Vector3D inOrigin,
Vector3D inDirection,
Vector3D inUvector,
double inAngleU,
double inAngleV)
inOrigin - the origin of the coneinDirection - the direction of the axis of the coneinUvector - the input u vector : will be recomputed to be orthogonal to the axis and normalisedinAngleU - the angle of the pyramid on the U axisinAngleV - the angle of the pyramid on the V axis
IllegalArgumentException - if one of the angles is not between 0.0 and PI/2 or if the axis has a null norm| Method Detail |
|---|
public Vector3D getOrigin()
getOrigin in interface InfiniteConepublic Vector3D getAxis()
public Vector3D getU()
public Vector3D getV()
public double getAngleU()
public double getAngleV()
public boolean intersects(Line line)
intersects in interface Shapeline - the line
public Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints in interface Shapeline - the line
public double distanceTo(Line line)
distanceTo in interface Shapeline - the line
public Vector3D[] closestPointTo(Line line)
closestPointTo in interface Shapeline - the line
public String toString()
toString in class Object
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