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java.lang.Objectorg.apache.commons.math3.geometry.euclidean.threed.Sphere
public final class Sphere
This is a describing class for a 3D spherical shape, with some algorithm to compute intersections and distances to some other objects.
Shape.distanceTo(Line),
Shape.intersects(Line),
Serialized FormCreation with a double and a Vector3D : Vector3D center = new Vector3D(1.0, 6.0, -2.0); Sphere sphere = new Sphere(center, 2.0); Intersection with a line : boolean intersects = sphere.intersects(line);
| Constructor Summary | |
|---|---|
Sphere(Vector3D inCenter,
double inRadius)
Build a sphere from its radius and the position of its center |
|
| Method Summary | |
|---|---|
Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing the shortest distance. |
Vector3D |
closestPointTo(Vector3D point)
Computes the point, on the ellipsoid surface, that is the closest to a point of space. |
double |
distanceTo(Line line)
Computes the distance to a line. |
double |
distanceTo(Vector3D point)
Computes the distance to a point of space. |
Vector3D |
getCenter()
Get ellipsoids' center |
double |
getCrossSection(Vector3D direction)
Computes the cross section from the direction defined by a Vector3D. |
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line. |
Vector3D |
getNormal(Vector3D point)
Computes the normal vector to the surface |
double |
getRadius()
|
double |
getSemiA()
Get semi axis A |
double |
getSemiB()
Get semi axis B |
double |
getSemiC()
Get semi axis C |
boolean |
intersects(Line line)
Tests the intersection with a line. |
String |
toString()
Get a representation for this sphere. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Sphere(Vector3D inCenter,
double inRadius)
inCenter - the center of the sphereinRadius - the radius of the sphere
IllegalArgumentException - if the radius is negative| Method Detail |
|---|
public double getRadius()
public Vector3D getCenter()
IEllipsoid
getCenter in interface IEllipsoidpublic boolean intersects(Line line)
intersects in interface Shapeline - the line
public double distanceTo(Line line)
distanceTo in interface Shapeline - the line
public double distanceTo(Vector3D point)
point - the point
public Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints in interface Shapeline - the line
public Vector3D[] closestPointTo(Line line)
closestPointTo in interface Shapeline - the line
public Vector3D closestPointTo(Vector3D point)
closestPointTo in interface IEllipsoidpoint - the point expressed in standard basis
public Vector3D getNormal(Vector3D point)
getNormal in interface IEllipsoidpoint - Point as a Vector3D
public String toString()
toString in class Objectpublic double getCrossSection(Vector3D direction)
getCrossSection in interface CrossSectionProviderdirection - the direction vector
public double getSemiA()
getSemiA in interface IEllipsoidpublic double getSemiB()
getSemiB in interface IEllipsoidpublic double getSemiC()
getSemiC in interface IEllipsoid
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