|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Objectorg.apache.commons.math3.geometry.euclidean.threed.InfiniteRectangleCylinder
public final class InfiniteRectangleCylinder
This is a describing class for a 3D infinite rectangle cylinder, with some algorithm to compute intersections and distances to some other objects.
Shape.distanceTo(Line),
Shape.intersects(Line)Creation with its dimensions and three Vector3D : Vector3D origin = new Vector3D(1.0, 6.0, -2.0); Vector3D direction = new Vector3D(6.0, -3.0, -1.0); Vector3D uVector = new Vector3D(-5.0, 3.0, 0.0); double length = 2.0; double width = 3.0; InfiniteRectangleCylinder cylinder = new InfiniteRectangleCylinder(origin, direction, uVector, length, width); Creation with a line, a Vector3D (u vector) and the dimensions : InfiniteRectangleCylinder cylinder = new InfiniteRectangleCylinder(line, uVector, length, width); Intersection with a line : boolean intersects = cylinder(line);
| Constructor Summary | |
|---|---|
InfiniteRectangleCylinder(Line inDirection,
Vector3D inUVector,
double inLength,
double inWidth)
Build an infinite rectangle cylinder from its dimensions, orientation and the origin and direction of its axis |
|
InfiniteRectangleCylinder(Vector3D inOrigin,
Vector3D inDirection,
Vector3D inUvector,
double inLength,
double inWidth)
Build an infinite rectangle cylinder from its dimensions, orientation and the origin and direction of its axis |
|
| Method Summary | |
|---|---|
Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing the shortest distance. |
double |
distanceTo(Line line)
Computes the distance to a line. |
Vector3D |
getDirection()
|
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line. |
double |
getLength()
|
Vector3D |
getOrigin()
|
Vector3D |
getU()
|
Vector3D |
getV()
|
double |
getWidth()
|
boolean |
intersects(Line line)
Tests the intersection with a line. |
String |
toString()
Get a representation for this infinite rectangle cylinder. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public InfiniteRectangleCylinder(Line inDirection,
Vector3D inUVector,
double inLength,
double inWidth)
inDirection - the direction (middle axis of the cylinder)inUVector - the approximative U vector of the frame : corrected to be orthogonal to the directioninLength - dimension on the U axisinWidth - dimension on the V axis
IllegalArgumentException - if one of the dimensions is negative or null, or if the direction vector has a null norm.
public InfiniteRectangleCylinder(Vector3D inOrigin,
Vector3D inDirection,
Vector3D inUvector,
double inLength,
double inWidth)
inOrigin - the origin of the axisinDirection - the direction of the axisinUvector - the approximative U vector of the frameinLength - dimension on the U axisinWidth - dimension on the V axis
IllegalArgumentException - if one of the dimensions is negative or null, or if the direction vector has a null norm.| Method Detail |
|---|
public Vector3D getOrigin()
public Vector3D getDirection()
public Vector3D getU()
public Vector3D getV()
public double getLength()
public double getWidth()
public boolean intersects(Line line)
intersects in interface Shapeline - the line
public Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints in interface Shapeline - the line
public double distanceTo(Line line)
distanceTo in interface Shapeline - the line
public Vector3D[] closestPointTo(Line line)
closestPointTo in interface Shapeline - the line
public String toString()
toString in class Object
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||