User Manual 4.0 Elliptic cylinder : Différence entre versions
De Wiki
(Page créée avec « ====Definition==== The elliptic cylinders are defined in a 3D space by their origin, their local frame, their height and the two radii defining the elliptic basis : Fil... ») |
|||
Ligne 5 : | Ligne 5 : | ||
====Implementation==== | ====Implementation==== | ||
− | The Elliptic Cylinder object in the SIRIUS library implements the [ | + | The Elliptic Cylinder object in the SIRIUS library implements the [[User Manual 4.0 The Cylinder Interface|cylinder interface]]. Please refer to the [{{JavaDoc4.0}}/fr/cnes/sirius/patrius/math/geometry/euclidean/threed/EllipticCylinder.html Javadoc] for a complete list of public methods. |
====Instantiation==== | ====Instantiation==== |
Version actuelle en date du 5 avril 2018 à 07:35
Definition
The elliptic cylinders are defined in a 3D space by their origin, their local frame, their height and the two radii defining the elliptic basis :
Implementation
The Elliptic Cylinder object in the SIRIUS library implements the cylinder interface. Please refer to the Javadoc for a complete list of public methods.
Instantiation
The object is built from three vectors (Vector3D) and three doubles :
Vector3D originCone = new Vector3D(1.0, 1.0, 1.0); Vector3D direction = new Vector3D(2.0, 0.0, 0.0); Vector3D inputUvector = new Vector3D(1.0, 1.0, 0.0); double radiusA = 4.0; double radiusB = 2.0; double height = 5.0; EllipticCylinder cylinder = new EllipticCylinder(originCone, direction, inputUvector, radiusA, radiusB, height);
The local frame is built such as :
- W is the direction vector once normalized
- U is orthogonal to W and its direction is defined by the 'input U vector"
- V completes the frame
Usage
Please refer to the [MAT_GEO_Home#HInteractions Interactions with other geometrical objects section] for methods inherited from the Shape interface.