User Manual 3.3 Infinite Elliptic Cylinder : Différence entre versions

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Version du 4 avril 2018 à 13:37

Definition

An infinite elliptic cylinder is a quadric surface obtained by extending an ellipse about its normal axis; in other words, a cylinder with an elliptic base. Assuming the XYZ coordinate system is such that the cylinder is centered and axis-aligned, the cylinders equation is given by:

[math]\mathcal{C} = \left\{ (x, y, z) \in {R}^3 \middle/ {x^2 \over a^2} + {y^2 \over b^2} = 1 \right\}[/math]

EllipticCylinder.png

Implementation

The Infinite Elliptic Cylinder object in the SIRIUS library implements the [MAT_GEO_InfiniteCylinderInterface infinite cylinder interface]. Please refer to the Javadoc for a complete list of public methods.

Instantiation

In order to instantiate an infinite elliptic cylinder object, the user must specify the cylinders' "center", its main axis, its axis along which semi axis is [math]a[/math] and both semi-axis. For example :

// Cylinders parameters
Vector3D position = new Vector3D(1, 2, 3);
Vector3D axis = new Vector3D(0, 1, 1);
Vector3D axisU = new Vector3D(2,-1, 0);
double a = 2.0;
double b = 1.0;
// The cylinder itself
InfiniteEllipticCylinder myCylinder = new InfiniteEllipticCylinder(position, axis, axisU, a, b);

Usage

Please refer to the [MAT_GEO_Home#HInteractions Interactions with other geometrical objects section] for methods inherited from the Shape interface.