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  1. User Manual 4.0 Rectangular cone
  2. User Manual 4.0 Right circular cone
  3. User Manual 4.0 Right circular cylinder
  4. User Manual 4.0 Root-Finding Algorithms
  5. User Manual 4.0 Rotation, AngularCoordinates, Tranform and Attitude : how to use them
  6. User Manual 4.0 Rotations and quaternions
  7. User Manual 4.0 Slew
  8. User Manual 4.0 SpacecraftState
  9. User Manual 4.0 Spherical Caps
  10. User Manual 4.0 Spheroids
  11. User Manual 4.0 The CrossSectionProvider Interface
  12. User Manual 4.0 Time
  13. User Manual 4.0 Trigonometric Polynomials and Fourier Series
  14. User Manual 4.0 Wrench models
  15. User Manual 4.10 Angles and Intervals
  16. User Manual 4.10 Assemblies in PATRIUS: Building and using an assembly
  17. User Manual 4.10 Assemblies in PATRIUS: Presentation
  18. User Manual 4.10 Attitude Profile
  19. User Manual 4.10 Attitude law
  20. User Manual 4.10 Attitude leg
  21. User Manual 4.10 Celestial bodies
  22. User Manual 4.10 Directions
  23. User Manual 4.10 Dispersions
  24. User Manual 4.10 Double Comparisons
  25. User Manual 4.10 Environment Models
  26. User Manual 4.10 Ephemeris
  27. User Manual 4.10 Events: ground stations and satellites
  28. User Manual 4.10 Events: orbital
  29. User Manual 4.10 Events: sensors
  30. User Manual 4.10 Events detection: Presentation
  31. User Manual 4.10 Force models
  32. User Manual 4.10 Frames
  33. User Manual 4.10 Frames configuration
  34. User Manual 4.10 Geometry
  35. User Manual 4.10 Interpolation Methods
  36. User Manual 4.10 Kinematics
  37. User Manual 4.10 Maneuvers
  38. User Manual 4.10 Math frameworks
  39. User Manual 4.10 Matrices
  40. User Manual 4.10 Measure and Filtering
  41. User Manual 4.10 Multi Propagation
  42. User Manual 4.10 Multi events detection
  43. User Manual 4.10 Numerical differentiation and integration
  44. User Manual 4.10 Numerical ordinary differential equations
  45. User Manual 4.10 Optimization
  46. User Manual 4.10 Orbital parameters
  47. User Manual 4.10 Orbits
  48. User Manual 4.10 Orientation
  49. User Manual 4.10 Postprocessing
  50. User Manual 4.10 Projections

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