LOFOffsetAttitudeLaw 4.5.1
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Révision de 17 août 2020 à 08:28 par Admin (discussion | contributions) (Page créée avec « <syntaxhighlight lang="java"> public class LOFOffsetAttitudeLaw { public static void main(String[] args) throws PatriusException, IOException, URISyntaxException {... »)
public class LOFOffsetAttitudeLaw { public static void main(String[] args) throws PatriusException, IOException, URISyntaxException { // Patrius Dataset initialization (needed for example to get the UTC time PatriusDataset.addResourcesFromPatriusDataset() ; // Recovery of the UTC time scale using a "factory" (not to duplicate such unique object) final TimeScale TUC = TimeScalesFactory.getUTC(); // Date of the orbit given in UTC time scale) final AbsoluteDate date = new AbsoluteDate("2010-01-01T12:00:00.000", TUC); // Getting the frame with wich will defined the orbit parameters // As for time scale, we will use also a "factory". final Frame GCRF = FramesFactory.getGCRF(); // Initial orbit final double sma = 7200.e+3; final double exc = 0.01; final double inc = FastMath.toRadians(98.); final double pa = FastMath.toRadians(0.); final double raan = FastMath.toRadians(0.); final double anm = FastMath.toRadians(0.); final double MU = Constants.WGS84_EARTH_MU; final KeplerianParameters par = new KeplerianParameters(sma, exc, inc, pa, raan, anm, PositionAngle.MEAN, MU); final Orbit iniOrbit = new KeplerianOrbit(par, GCRF, date); // Building a first attitude law final AttitudeLaw attitudeLaw0= new LofOffset(LOFType.TNW); final Attitude att0 = attitudeLaw0.getAttitude(iniOrbit); // Building a second attitude law with a 45 deg rotation on Z axis final double psi = FastMath.toRadians(45.); final double teta = 0.; final double phi = 0.; final AttitudeLaw attitudeLaw = new LofOffset(LOFType.TNW, RotationOrder.ZYX, psi, teta, phi); final Attitude att = attitudeLaw.getAttitude(iniOrbit); // Rotation of the X axis Vector3D vec0 = att0.getRotation().applyTo(Vector3D.PLUS_I); Vector3D vec = att.getRotation().applyTo(Vector3D.PLUS_I); double cos = vec.dotProduct(vec0); double ang = FastMath.acos(cos); System.out.println(FastMath.toDegrees(ang)); // Rotation of the Y axis vec0 = att0.getRotation().applyTo(Vector3D.PLUS_J); vec = att.getRotation().applyTo(Vector3D.PLUS_J); cos = vec.dotProduct(vec0); ang = FastMath.acos(cos); System.out.println(FastMath.toDegrees(ang)); // Z axis comparison vec0 = att0.getRotation().applyTo(Vector3D.PLUS_K); vec = att.getRotation().applyTo(Vector3D.PLUS_K); final Vector3D dVec = vec.subtract(vec0); final double norm = dVec.getNorm(); System.out.println(norm); } }