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java.lang.Object org.apache.commons.math3.geometry.euclidean.threed.InfiniteRectangleCone
public final class InfiniteRectangleCone
This is a describing class for a 3D infinite cone, with some algorithm to compute intersections and distances to some other objects.
Shape.distanceTo(Line)
,
Shape.intersects(Line)
,
Serialized FormCreation with three Vector3D and two angles between 0.0 and PI/4: Vector3D origin = new Vector3D(1.0, 6.0, -2.0); Vector3D axis = new Vector3D(6.0, -3.0, -1.0); Vector3D uVector = new Vector3D(-5.0, 3.0, 0.0); InfiniteRectangleCone cone = new InfiniteRectangleCone(origin, axis, uVector, 0.82, 0.56); Intersection with a line : boolean intersects = cone(line);
Constructor Summary | |
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InfiniteRectangleCone(Vector3D inOrigin,
Vector3D inDirection,
Vector3D inUvector,
double inAngleU,
double inAngleV)
Build an infinite rectangle cone from the position of its origin, its axis, a vector defining the orientation of the rectangle and two angles |
Method Summary | |
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Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing the shortest distance. |
double |
distanceTo(Line line)
Computes the distance to a line. |
double |
getAngleU()
|
double |
getAngleV()
|
Vector3D |
getAxis()
|
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line. |
Vector3D |
getOrigin()
|
Vector3D |
getU()
|
Vector3D |
getV()
|
boolean |
intersects(Line line)
Tests the intersection with a line. |
String |
toString()
Get a representation for this infinite rectangle cone. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public InfiniteRectangleCone(Vector3D inOrigin, Vector3D inDirection, Vector3D inUvector, double inAngleU, double inAngleV)
inOrigin
- the origin of the coneinDirection
- the direction of the axis of the coneinUvector
- the input u vector : will be recomputed to be orthogonal to the axis and normalisedinAngleU
- the angle of the pyramid on the U axisinAngleV
- the angle of the pyramid on the V axis
IllegalArgumentException
- if one of the angles is not between 0.0 and PI/2 or if the axis has a null normMethod Detail |
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public Vector3D getOrigin()
getOrigin
in interface InfiniteCone
public Vector3D getAxis()
public Vector3D getU()
public Vector3D getV()
public double getAngleU()
public double getAngleV()
public boolean intersects(Line line)
intersects
in interface Shape
line
- the line
public Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints
in interface Shape
line
- the line
public double distanceTo(Line line)
distanceTo
in interface Shape
line
- the line
public Vector3D[] closestPointTo(Line line)
closestPointTo
in interface Shape
line
- the line
public String toString()
toString
in class Object
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