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java.lang.Object org.orekit.bodies.GeodeticPoint
public class GeodeticPoint
Point location relative to a 2D body surface.
Instance of this class are guaranteed to be immutable.
BodyShape
,
Serialized FormConstructor Summary | |
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GeodeticPoint(double latitude,
double longitude,
double altitude)
Build a new instance. |
Method Summary | |
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double |
getAltitude()
Get the altitude. |
Vector3D |
getEast()
Get the direction to the east of point, expressed in parent shape frame. |
double |
getLatitude()
Get the latitude. |
double |
getLongitude()
Get the longitude. |
Vector3D |
getNadir()
Get the direction below the point, expressed in parent shape frame. |
Vector3D |
getNorth()
Get the direction to the north of point, expressed in parent shape frame. |
Vector3D |
getSouth()
Get the direction to the south of point, expressed in parent shape frame. |
Vector3D |
getWest()
Get the direction to the west of point, expressed in parent shape frame. |
Vector3D |
getZenith()
Get the direction above the point, expressed in parent shape frame. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GeodeticPoint(double latitude, double longitude, double altitude)
latitude
- of the pointlongitude
- longitude of the pointaltitude
- altitude of the pointMethod Detail |
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public double getLatitude()
public double getLongitude()
public double getAltitude()
public Vector3D getZenith()
The zenith direction is defined as the normal to local horizontal plane.
getNadir()
public Vector3D getNadir()
The nadir direction is the opposite of zenith direction.
getZenith()
public Vector3D getNorth()
The north direction is defined in the horizontal plane (normal to zenith direction) and following the local meridian.
getSouth()
public Vector3D getSouth()
The south direction is the opposite of north direction.
getNorth()
public Vector3D getEast()
The east direction is defined in the horizontal plane in order to complete direct triangle (east, north, zenith).
getWest()
public Vector3D getWest()
The west direction is the opposite of east direction.
getEast()
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