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See:
Description
Interface Summary | |
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Cone | This interface extends the solid shape for the particular case of cones. |
CrossSectionProvider | Interface for all geometric objects that can provide their cross section from a direction defined by a Vector3D. |
Cylinder | This interface extends the solid shape for the particular case of cylinders. |
IEllipsoid | Interface for Ellipsoid objects. |
InfiniteCone | This interface extends the infinite shape for the particular cases of infinite cones. |
InfiniteCylinder | This interface extends the infinite shape for the particular cases of infinite cylinders. |
InfiniteShape | Interface for all infinite shapes. |
Shape | Interface for all shapes. |
SolidShape | Interface for all solids. |
Class Summary | |
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AbstractEllipse | This is an abstract describing class for an ellipse in 3D space, with some algorithm to compute intersections and distances to some other objects. |
Disk | Implements a representation of a disk. |
Ellipse | This is a describing class for an ellipse in 3D space, with some algorithm to compute intersections and distances to some other objects. |
Ellipsoid | This is the Ellipsoid (also called Revolved Ellipsoid) class.This class cannot represent all ellipsoid objects. |
EllipticCone | This is a describing class for a 3D oblique circular cone ended by a plane normal to its axis, with some algorithm to compute intersections and distances to some other objects. |
EllipticCylinder | This is a describing class for a 3D oblique circular cylinder ended by two planes normal to its axis, with some algorithm to compute intersections and distances to some other objects. |
Euclidean3D | This class implements a three-dimensional space. |
FieldRotation<T extends RealFieldElement<T>> | This class is a re-implementation of Rotation using RealFieldElement . |
FieldVector3D<T extends RealFieldElement<T>> | This class is a re-implementation of Vector3D using RealFieldElement . |
InfiniteEllipticCone | This class is the Infinite Oblique Circular Cone class. |
InfiniteEllipticCylinder | This class is the Infinite Elliptic Cylinder class. |
InfiniteRectangleCone | This is a describing class for a 3D infinite cone, with some algorithm to compute intersections and distances to some other objects. |
InfiniteRectangleCylinder | This is a describing class for a 3D infinite rectangle cylinder, with some algorithm to compute intersections and distances to some other objects. |
InfiniteRightCircularCone | This is a describing class for a 3D infinite cone, with some algorithm to compute intersections and distances to some other objects. |
InfiniteRightCircularCylinder | This is a describing class for a 3D infinite right circular cylinder, with some algorithm to compute intersections and distances to some other objects. |
Line | The class represent lines in a three dimensional space. |
LineSegment | This is a describing class for a line segment in 3D space, with a method to compute the shortest distance to a line. |
Matrix3D | This is a real 3x3 matrix designed to be used in geometric calculations. |
OutlineExtractor | Extractor for polyhedrons sets outlines. |
Parallelepiped | This is a describing class for a rectangle parallelepiped shape, with some algorithm to compute intersections and distances to some other objects. |
Plane | The class represent planes in a three dimensional space. |
Plate | This is a describing class for a 3D rectangle plate shape, with some algorithm to compute intersections and distances to some other objects. |
PolyhedronsSet | This class represents a 3D region: a set of polyhedrons. |
RectangleCone | This is a describing class for a 3D rectangle cone ended by a plane normal to its axis (pyramid), with some algorithm to compute intersections and distances to some other objects. |
RightCircularCone | This is a describing class for a 3D right circular cone ended by a plane normal to its axis, with some algorithm to compute intersections and distances to some other objects. |
RightCircularCylinder | This is a describing class for a 3D right circular cylinder ended by two planes normal to its axis, with some algorithm to compute intersections and distances to some other objects. |
Rotation | This class implements rotations in a three-dimensional space. |
RotationOrder | This class is a utility representing a rotation order specification for Cardan or Euler angles specification. |
Screw | This class represents a screw |
Segment | Simple container for a two-points segment. |
Sphere | This is a describing class for a 3D spherical shape, with some algorithm to compute intersections and distances to some other objects. |
SphericalCap | Implements a representation of a spherical cap solid. |
Spheroid | This is the Spheroid (also called Revolved Ellipsoid) class. |
SubLine | This class represents a subset of a Line . |
SubPlane | This class represents a sub-hyperplane for Plane . |
Vector3D | This class implements vectors in a three-dimensional space. |
Vector3DFormat | Formats a 3D vector in components list format "{x; y; z}". |
Exception Summary | |
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NotARotationMatrixException | This class represents exceptions thrown while building rotations from matrices. |
This package provides basic 3D geometry components.
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