public class PolyhedronsSet extends AbstractRegion<Euclidean3D,Euclidean2D>
Modifier and Type | Class and Description |
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static class |
PolyhedronsSet.BRep
Container for Boundary REPresentation (B-Rep).
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Region.Location
Constructor and Description |
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PolyhedronsSet()
Build a polyhedrons set representing the whole real line.
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PolyhedronsSet(BSPTree<Euclidean3D> tree)
Build a polyhedrons set from a BSP tree.
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PolyhedronsSet(Collection<SubHyperplane<Euclidean3D>> boundary)
Build a polyhedrons set from a Boundary REPresentation (B-rep).
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PolyhedronsSet(double xMin,
double xMax,
double yMin,
double yMax,
double zMin,
double zMax)
Build a parallellepipedic box.
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PolyhedronsSet(List<Vector3D> vertices,
List<int[]> facets,
double tolerance)
Build a polyhedrons set from a Boundary REPresentation (B-rep) specified by connected vertices.
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PolyhedronsSet(PolyhedronsSet.BRep brep,
double tolerance)
Build a polyhedrons set from a Boundary REPresentation (B-rep) specified by connected vertices.
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Modifier and Type | Method and Description |
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PolyhedronsSet |
buildNew(BSPTree<Euclidean3D> tree)
Build a region using the instance as a prototype.
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protected void |
computeGeometricalProperties()
Compute some geometrical properties.
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SubHyperplane<Euclidean3D> |
firstIntersection(Vector3D point,
Line line)
Get the first sub-hyperplane crossed by a semi-infinite line.
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PolyhedronsSet.BRep |
getBRep()
Get the boundary representation of the instance.
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PolyhedronsSet |
rotate(Vector3D center,
Rotation rotation)
Rotate the region around the specified point.
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PolyhedronsSet |
translate(Vector3D translation)
Translate the region by the specified amount.
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applyTransform, checkPoint, checkPoint, contains, copySelf, getBarycenter, getBoundarySize, getSize, getTree, intersection, isEmpty, isEmpty, setBarycenter, setSize, side
public PolyhedronsSet()
public PolyhedronsSet(BSPTree<Euclidean3D> tree)
The leaf nodes of the BSP tree must have a Boolean
attribute representing the inside status of
the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many
small objects, it is recommended to use the predefined constants Boolean.TRUE
and Boolean.FALSE
tree
- inside/outside BSP tree representing the regionpublic PolyhedronsSet(Collection<SubHyperplane<Euclidean3D>> boundary)
The boundary is provided as a collection of sub-hyperplanes
. Each sub-hyperplane has the
interior part of the region on its minus side and the exterior on its plus side.
The boundary elements can be in any order, and can form several non-connected sets (like for example polyhedrons
with holes or a set of disjoint polyhedrons considered as a whole). In fact, the elements do not even need to be
connected together (their topological connections are not used here). However, if the boundary does not really
separate an inside open from an outside open (open having here its topological meaning), then subsequent calls to
the checkPoint
method will not be meaningful anymore.
If the boundary is empty, the region will represent the whole space.
boundary
- collection of boundary elements, as a
collection of SubHyperplane
objectspublic PolyhedronsSet(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax)
xMin
- low bound along the x directionxMax
- high bound along the x directionyMin
- low bound along the y directionyMax
- high bound along the y directionzMin
- low bound along the z directionzMax
- high bound along the z directionpublic PolyhedronsSet(List<Vector3D> vertices, List<int[]> facets, double tolerance)
The boundary is provided as a list of vertices and a list of facets. Each facet is specified as an integer array containing the arrays vertices indices in the vertices list. Each facet normal is oriented by right hand rule to the facet vertices list.
Some basic sanity checks are performed but not everything is thoroughly assessed, so it remains under caller responsibility to ensure the vertices and facets are consistent and properly define a polyhedrons set.
vertices
- list of polyhedrons set verticesfacets
- list of facets, as vertices indices in the vertices listtolerance
- tolerance below which points are considered identicalMathIllegalArgumentException
- if some basic sanity checks failpublic PolyhedronsSet(PolyhedronsSet.BRep brep, double tolerance)
Some basic sanity checks are performed but not everything is thoroughly assessed, so it remains under caller responsibility to ensure the vertices and facets are consistent and properly define a polyhedrons set.
brep
- Boundary REPresentation of the polyhedron to buildtolerance
- tolerance below which points are considered identicalMathIllegalArgumentException
- if some basic sanity checks failpublic PolyhedronsSet buildNew(BSPTree<Euclidean3D> tree)
This method allow to create new instances without knowing exactly the type of the region. It is an application of the prototype design pattern.
The leaf nodes of the BSP tree must have a Boolean
attribute representing the inside status of
the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many
small objects, it is recommended to use the predefined constants Boolean.TRUE
and Boolean.FALSE
.
The tree also must have either null internal nodes or internal nodes representing the boundary as
specified in the getTree
method).
buildNew
in interface Region<Euclidean3D>
buildNew
in class AbstractRegion<Euclidean3D,Euclidean2D>
tree
- inside/outside BSP tree representing the new regionprotected void computeGeometricalProperties()
The properties to compute are the barycenter and the size.
computeGeometricalProperties
in class AbstractRegion<Euclidean3D,Euclidean2D>
public SubHyperplane<Euclidean3D> firstIntersection(Vector3D point, Line line)
point
- start point of the part of the line consideredline
- line to consider (contains point)public PolyhedronsSet rotate(Vector3D center, Rotation rotation)
The instance is not modified, a new instance is created.
center
- rotation centerrotation
- vectorial rotation operatorpublic PolyhedronsSet translate(Vector3D translation)
The instance is not modified, a new instance is created.
translation
- translation to applypublic PolyhedronsSet.BRep getBRep() throws MathRuntimeException
The boundary representation can be extracted only from
bounded polyhedrons sets. If the polyhedrons set is unbounded,
a MathRuntimeException
will be thrown.
The boundary representation extracted is not minimal, as for example canonical facets may be split into several smaller independent sub-facets sharing the same plane and connected by their edges.
As the B-Rep
representation does not support
facets with several boundary loops (for example facets with
holes), an exception is triggered when attempting to extract
B-Rep from such complex polyhedrons sets.
MathRuntimeException
- if polyhedrons is unboundedCopyright © 2023 CNES. All rights reserved.