S
- Type of the space.public class BSPTree<S extends Space> extends Object
BSP trees are an efficient way to represent space partitions and to associate attributes with each cell. Each node in a BSP tree represents a convex region which is partitioned in two convex sub-regions at each side of a cut hyperplane. The root tree contains the complete space.
The main use of such partitions is to use a boolean attribute to define an inside/outside property, hence representing arbitrary polytopes (line segments in 1D, polygons in 2D and polyhedrons in 3D) and to operate on them.
Another example would be to represent Voronoi tesselations, the attribute of each cell holding the defining point of the cell.
The application-defined attributes are shared among copied instances and propagated to split parts. These attributes are not used by the BSP-tree algorithms themselves, so the application can use them for any purpose. Since the tree visiting method holds internal and leaf nodes differently, it is possible to use different classes for internal nodes attributes and leaf nodes attributes. This should be used with care, though, because if the tree is modified in any way after attributes have been set, some internal nodes may become leaf nodes and some leaf nodes may become internal nodes.
One of the main sources for the development of this package was Bruce Naylor, John Amanatides and William Thibault paper Merging BSP Trees Yields Polyhedral Set Operations Proc. Siggraph '90, Computer Graphics 24(4), August 1990, pp 115-124, published by the Association for Computing Machinery (ACM).
Modifier and Type | Class and Description |
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static interface |
BSPTree.LeafMerger<S extends Space>
This interface gather the merging operations between a BSP tree
leaf and another BSP tree.
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Constructor and Description |
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BSPTree()
Build a tree having only one root cell representing the whole space.
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BSPTree(Object attributeIn)
Build a tree having only one root cell representing the whole space.
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BSPTree(SubHyperplane<S> cutIn,
BSPTree<S> plusIn,
BSPTree<S> minusIn,
Object attributeIn)
Build a BSPTree from its underlying elements.
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Modifier and Type | Method and Description |
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BSPTree<S> |
copySelf()
Copy the instance.
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Object |
getAttribute()
Get the attribute associated with the instance.
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BSPTree<S> |
getCell(Vector<S> point)
Get the cell to which a point belongs.
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SubHyperplane<S> |
getCut()
Get the cut sub-hyperplane.
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BSPTree<S> |
getMinus()
Get the tree on the minus side of the cut hyperplane.
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BSPTree<S> |
getParent()
Get the parent node.
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BSPTree<S> |
getPlus()
Get the tree on the plus side of the cut hyperplane.
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boolean |
insertCut(Hyperplane<S> hyperplane)
Insert a cut sub-hyperplane in a node.
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void |
insertInTree(BSPTree<S> parentTree,
boolean isPlusChild)
Insert the instance into another tree.
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BSPTree<S> |
merge(BSPTree<S> tree,
BSPTree.LeafMerger<S> leafMerger)
Merge a BSP tree with the instance.
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void |
setAttribute(Object attributeIn)
Associate an attribute with the instance.
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BSPTree<S> |
split(SubHyperplane<S> sub)
Split a BSP tree by an external sub-hyperplane.
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void |
visit(BSPTreeVisitor<S> visitor)
Visit the BSP tree nodes.
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public BSPTree()
public BSPTree(Object attributeIn)
attributeIn
- attribute of the tree (may be null)public BSPTree(SubHyperplane<S> cutIn, BSPTree<S> plusIn, BSPTree<S> minusIn, Object attributeIn)
This method does not perform any verification on consistency of its arguments, it should therefore be used only when then caller knows what it is doing.
This method is mainly useful kto build trees bottom-up. Building trees top-down is realized with the help of
method insertCut
.
cutIn
- cut sub-hyperplane for the treeplusIn
- plus side sub-treeminusIn
- minus side sub-treeattributeIn
- attribute associated with the node (may be null)insertCut(fr.cnes.sirius.patrius.math.geometry.partitioning.Hyperplane<S>)
public boolean insertCut(Hyperplane<S> hyperplane)
The sub-tree starting at this node will be completely overwritten. The new cut sub-hyperplane will be built from
the intersection of the provided hyperplane with the cell. If the hyperplane does intersect the cell, the cell
will have two children cells with null
attributes on each side of the inserted cut sub-hyperplane. If the
hyperplane does not intersect the cell then no cut hyperplane will be inserted and the cell will be
changed to a leaf cell. The attribute of the node is never changed.
This method is mainly useful when called on leaf nodes (i.e. nodes for which getCut
returns
null
), in this case it provides a way to build a tree top-down (whereas the
4 arguments constructor
is devoted to build trees
bottom-up).
hyperplane
- hyperplane to insert, it will be chopped in
order to fit in the cell defined by the parent nodes of the
instanceBSPTree(SubHyperplane, BSPTree, BSPTree, Object)
public BSPTree<S> copySelf()
The instance created is completely independant of the original one. A deep copy is used, none of the underlying objects are shared (except for the nodes attributes and immutable objects).
public SubHyperplane<S> getCut()
public BSPTree<S> getPlus()
public BSPTree<S> getMinus()
public BSPTree<S> getParent()
public void setAttribute(Object attributeIn)
attributeIn
- attribute to associate with the nodegetAttribute()
public Object getAttribute()
setAttribute
methodsetAttribute(java.lang.Object)
public void visit(BSPTreeVisitor<S> visitor)
visitor
- object visiting the tree nodespublic BSPTree<S> getCell(Vector<S> point)
If the returned cell is a leaf node the points belongs to the interior of the node, if the cell is an internal node the points belongs to the node cut sub-hyperplane.
point
- point to checkpublic BSPTree<S> merge(BSPTree<S> tree, BSPTree.LeafMerger<S> leafMerger)
All trees are modified (parts of them are reused in the new tree), it is the responsibility of the caller to ensure a copy has been done before if any of the former tree should be preserved, no such copy is done here!
The algorithm used here is directly derived from the one described in the Naylor, Amanatides and Thibault paper (section III, Binary Partitioning of a BSP Tree).
tree
- other tree to merge with the instance (will be unusable after the operation, as well as the
instance itself)leafMerger
- object implementing the final merging phase
(this is where the semantic of the operation occurs, generally
depending on the attribute of the leaf node)instance <op>
tree
, this value can be ignored if parentTree is not null
since all connections have already been establishedpublic BSPTree<S> split(SubHyperplane<S> sub)
Split a tree in two halves, on each side of the sub-hyperplane. The instance is not modified.
The tree returned is not upward-consistent: despite all of its sub-trees cut sub-hyperplanes (including its own cut sub-hyperplane) are bounded to the current cell, it is not attached to any parent tree yet. This tree is intended to be later inserted into an higher level tree.
The algorithm used here is the one given in Naylor, Amanatides and Thibault paper (section III, Binary Partitioning of a BSP Tree).
sub
- partitioning sub-hyperplane, must be already clipped
to the convex region represented by the instance, will be used as
the cut sub-hyperplane of the returned treepublic void insertInTree(BSPTree<S> parentTree, boolean isPlusChild)
The instance itself is modified so its former parent should not be used anymore.
parentTree
- parent tree to connect to (may be null)isPlusChild
- if true and if parentTree is not null, the
resulting tree should be the plus child of its parent, ignored if
parentTree is nullBSPTree.LeafMerger
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