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java.lang.Objectorg.apache.commons.math3.geometry.euclidean.threed.RightCircularCylinder
public final class RightCircularCylinder
This is a describing class for a 3D right circular cylinder ended by two planes normal to its axis, with some algorithm to compute intersections and distances to some other objects.
Shape.distanceTo(Line),
Shape.intersects(Line),
Serialized FormCreation with a radius, a height and two Vector3D : Vector3D origin = new Vector3D(1.0, 6.0, -2.0); Vector3D direction = new Vector3D(6.0, -3.0, -1.0); double radius = 2.0; double length = 5.0; RightCircularCylinder cylinder = new RightCircularCylinder(origin, direction, radius, height); Creation with a line, a height and a radius : RightCircularCylinder cylinder = new RightCircularCylinder(line, radius, height); Intersection with a line : boolean intersects = cylinder(line);
| Constructor Summary | |
|---|---|
RightCircularCylinder(Line inDirection,
double inRadius,
double inLength)
Build an infinite right circular cylinder from its radius and its axis as a line |
|
RightCircularCylinder(Vector3D inOrigin,
Vector3D inDirection,
double inRadius,
double inHeight)
Build an infinite right circular cylinder from its radius and the origin and direction of its axis |
|
| Method Summary | |
|---|---|
Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing the shortest distance. |
double |
distanceTo(Line line)
Computes the distance to a line. |
double |
getCrossSection(Vector3D crossDirection)
Computes the cross section from the direction defined by a Vector3D. |
Vector3D |
getDirection()
|
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line. |
double |
getLength()
|
Vector3D |
getOrigin()
|
double |
getRadius()
|
boolean |
intersects(Line line)
Tests the intersection with a line. |
String |
toString()
Get a representation for this right circular cylinder. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public RightCircularCylinder(Line inDirection,
double inRadius,
double inLength)
inDirection - the direction of the axis of the cylinderinRadius - the radius of the cylinderinLength - the height of the cylinder on its axis
IllegalArgumentException - if the radius or the height is negative or null, or if the direction vector has a null norm.
public RightCircularCylinder(Vector3D inOrigin,
Vector3D inDirection,
double inRadius,
double inHeight)
inOrigin - the origin of the axisinDirection - the direction of the axisinRadius - the radius of the cylinderinHeight - the height of the cylinder on its axis
IllegalArgumentException - if the radius or the height is negative or null, or if the direction vector has a null norm.| Method Detail |
|---|
public Vector3D getOrigin()
public Vector3D getDirection()
public double getLength()
public double getRadius()
public boolean intersects(Line line)
intersects in interface Shapeline - the line
public Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints in interface Shapeline - the line
public double distanceTo(Line line)
distanceTo in interface Shapeline - the line
public Vector3D[] closestPointTo(Line line)
closestPointTo in interface Shapeline - the line
public String toString()
toString in class Objectpublic double getCrossSection(Vector3D crossDirection)
getCrossSection in interface CrossSectionProvidercrossDirection - the direction vector
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