public class PolygonsSet extends AbstractRegion<Euclidean2D,Euclidean1D>
Region.Location
Modifier and Type | Field and Description |
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static int |
MIN_POINT_NB
Minimum number of points to build a polygon.
|
Constructor and Description |
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PolygonsSet()
Build a polygons set representing the whole real line.
|
PolygonsSet(BSPTree<Euclidean2D> tree)
Build a polygons set from a BSP tree.
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PolygonsSet(Collection<SubHyperplane<Euclidean2D>> boundary)
Build a polygons set from a Boundary REPresentation (B-rep).
|
PolygonsSet(double xMin,
double xMax,
double yMin,
double yMax)
Build a parallellepipedic box.
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PolygonsSet(double hyperplaneThickness,
Vector2D... verticesIn)
Build a polygon from a simple list of vertices.
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PolygonsSet(Vector2D[][] verticesIn)
Build a polygons set from a two dimensional array of vertices.
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Modifier and Type | Method and Description |
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PolygonsSet |
buildNew(BSPTree<Euclidean2D> tree)
Build a region using the instance as a prototype.
|
boolean |
checkPolygonSet()
Method to check PolygonSet based on three criteria (three checks) :
Classification of polygons must not be CROSSING_BORDERS or DEGENERATED
Size of polygon must be different from Double.POSITIVE_INFINITY (open-loop polygon)
Remarks :
If both criteria are satisfied, polygon will have at least three points
If constructor
PolygonsSet(Vector2D[][]) is used, second exception cannot be reached
(vertices are automatically sorted in TRIGO sense, which prevent crossing borders)
If constructor PolygonsSet(Vector2D[][]) is used, third exception cannot be reached (the
first will be reached before)
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protected void |
computeGeometricalProperties()
Compute some geometrical properties.
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double |
getBiggerLength()
Get the polygon's bigger length, i.e.
|
EnumPolygon |
getClassification() |
double |
getMaxX() |
double |
getMaxY() |
double |
getMinX() |
double |
getMinY() |
Vector2D[][] |
getVertices()
Get the vertices of the polygon.
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static Vector2D[][] |
sortVerticies(Vector2D[][] v,
boolean trigo)
Method to sort vertices according to a specific sense : (trigonometric or clockwise)
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applyTransform, checkPoint, checkPoint, contains, copySelf, getBarycenter, getBoundarySize, getSize, getTree, intersection, isEmpty, isEmpty, setBarycenter, setSize, side
public static final int MIN_POINT_NB
public PolygonsSet()
public PolygonsSet(BSPTree<Euclidean2D> tree)
The leaf nodes of the BSP tree must have a Boolean
attribute representing the inside status of
the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many
small objects, it is recommended to use the predefined constants Boolean.TRUE
and Boolean.FALSE
tree
- inside/outside BSP tree representing the regionpublic PolygonsSet(Collection<SubHyperplane<Euclidean2D>> boundary)
The boundary is provided as a collection of sub-hyperplanes
. Each sub-hyperplane has the
interior part of the region on its minus side and the exterior on its plus side.
The boundary elements can be in any order, and can form several non-connected sets (like for example polygons with holes or a set of disjoint polyhedrons considered as a whole). In fact, the elements do not even need to be connected together (their topological connections are not used here). However, if the boundary does not really separate an inside open from an outside open (open having here its topological meaning), then subsequent calls to the Region.checkPoint() method will not be meaningful anymore.
If the boundary is empty, the region will represent the whole space.
boundary
- collection of boundary elements, as a
collection of SubHyperplane
objectspublic PolygonsSet(double xMin, double xMax, double yMin, double yMax)
xMin
- low bound along the x directionxMax
- high bound along the x directionyMin
- low bound along the y directionyMax
- high bound along the y directionpublic PolygonsSet(double hyperplaneThickness, Vector2D... verticesIn)
The boundary is provided as a list of points considering to represent the vertices of a simple loop. The interior part of the region is on the left side of this path and the exterior is on its right side.
This constructor does not handle polygons with a boundary forming several disconnected paths (such as polygons with holes).
For cases where this simple constructor applies, it is expected to be numerically more robust than the
general
constructor
using subhyperplanes
.
If the list is empty, the region will represent the whole space.
Polygons with thin pikes or dents are inherently difficult to handle because they involve lines with almost
opposite directions at some vertices. Polygons whose vertices come from some physical measurement with noise are
also difficult because an edge that should be straight may be broken in lots of different pieces with almost
equal directions. In both cases, computing the lines intersections is not numerically robust due to the almost 0
or almost π angle. Such cases need to carefully adjust the hyperplaneThickness
parameter. A too small
value would often lead to completely wrong polygons with large area wrongly identified as inside or outside.
Large values are often much safer. As a rule of thumb, a value slightly below the size of the most accurate
detail needed is a good value for the hyperplaneThickness
parameter.
hyperplaneThickness
- tolerance below which points are considered to
belong to the hyperplane (which is therefore more a slab)verticesIn
- vertices of the simple loop boundarypublic PolygonsSet(Vector2D[][] verticesIn)
Vertices are firstly sorted in trigonometric sense so that :
PolygonsSet(Collection)
) with vertices sorted in clock wise sense may lead to misleading
values for barycenter and size (0 or Infinity, see computeGeometricalProperties()
)
After sorting, super constructor AbstractRegion
is called with a list of edges. NB : the method
buildSet(Vector2D[][])
insure that consecutive duplicated points are removed
verticesIn
- array of verticespublic PolygonsSet buildNew(BSPTree<Euclidean2D> tree)
This method allow to create new instances without knowing exactly the type of the region. It is an application of the prototype design pattern.
The leaf nodes of the BSP tree must have a Boolean
attribute representing the inside status of
the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many
small objects, it is recommended to use the predefined constants Boolean.TRUE
and Boolean.FALSE
.
The tree also must have either null internal nodes or internal nodes representing the boundary as
specified in the getTree
method).
buildNew
in interface Region<Euclidean2D>
buildNew
in class AbstractRegion<Euclidean2D,Euclidean1D>
tree
- inside/outside BSP tree representing the new regionprotected void computeGeometricalProperties()
The properties to compute are the barycenter and the size.
computeGeometricalProperties
in class AbstractRegion<Euclidean2D,Euclidean1D>
public Vector2D[][] getVertices()
The polygon boundary can be represented as an array of loops, each loop being itself an array of vertices.
In order to identify open loops which start and end by infinite edges, the open loops arrays start with a null point. In this case, the first non null point and the last point of the array do not represent real vertices, they are dummy points intended only to get the direction of the first and last edge. An open loop consisting of a single infinite line will therefore be represented by a three elements array with one null point followed by two dummy points. The open loops are always the first ones in the loops array.
If the polygon has no boundary at all, a zero length loop array will be returned.
All line segments in the various loops have the inside of the region on their left side and the outside on their right side when moving in the underlying line direction. This means that closed loops surrounding finite areas obey the direct trigonometric orientation.
public boolean checkPolygonSet()
PolygonsSet(Vector2D[][])
is used, second exception cannot be reached
(vertices are automatically sorted in TRIGO sense, which prevent crossing borders)PolygonsSet(Vector2D[][])
is used, third exception cannot be reached (the
first will be reached before)public static Vector2D[][] sortVerticies(Vector2D[][] v, boolean trigo)
v
- array of verticestrigo
- true if trigonometric sensepublic double getMinX()
public double getMinY()
public double getMaxX()
public double getMaxY()
public EnumPolygon getClassification()
public double getBiggerLength()
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