public class Plane extends Object implements Hyperplane<Euclidean3D>, Embedding<Euclidean3D,Euclidean2D>, InfiniteShape
Constructor and Description |
---|
Plane(Line line,
Vector3D vector)
Build a plane from a line and a vector.
|
Plane(Plane plane)
Copy constructor.
|
Plane(Vector3D normal)
Build a plane normal to a given direction and containing the origin.
|
Plane(Vector3D point,
Line line)
Build a plane from a line and a point out of the line.
|
Plane(Vector3D p,
Vector3D normal)
Build a plane from a point and a normal.
|
Plane(Vector3D p1,
Vector3D p2,
Vector3D p3)
Build a plane from three points.
|
Plane(Vector3D p,
Vector3D v1,
Vector3D v2,
boolean isFrame)
Build a plane from a point and two vectors.
|
Modifier and Type | Method and Description |
---|---|
Vector3D[] |
closestPointTo(Line line)
Computes the points of the shape and the line realizing
the shortest distance.
|
boolean |
contains(Vector3D p)
Check if the instance contains a point.
|
Plane |
copySelf()
Copy the instance.
|
double |
distanceTo(Line line)
Computes the distance between this plane and a line.
|
double |
distanceTo(Vector3D point)
Computes the distance between this plane and a point of space.
|
Vector3D[] |
getIntersectionPoints(Line line)
Compute the intersection points with a line.
|
Vector3D |
getNormal()
Get the normalized normal vector.
|
double |
getOffset(Plane plane)
Get the offset (oriented distance) of a parallel plane.
|
double |
getOffset(Vector<Euclidean3D> point)
Get the offset (oriented distance) of a point.
|
Vector3D |
getOrigin()
Get the origin point of the plane frame.
|
Vector3D |
getPointAt(Vector2D plane,
double offset)
Get one point from the 3D-space.
|
Vector3D |
getU()
Get the plane first canonical vector.
|
Vector3D |
getV()
Get the plane second canonical vector.
|
Vector3D |
intersection(Line line)
Get the intersection of a line with the instance.
|
Line |
intersection(Plane other)
Build the line shared by the instance and another plane.
|
static Vector3D |
intersection(Plane plane1,
Plane plane2,
Plane plane3)
Get the intersection point of three planes.
|
boolean |
intersects(Line line)
Tests the intersection with a line.
|
boolean |
isSimilarTo(Plane plane)
Check if the instance is similar to another plane.
|
void |
reset(Plane original)
Reset the instance from another one.
|
void |
reset(Vector3D p,
Vector3D normal)
Reset the instance as if built from a point and a normal.
|
void |
revertSelf()
Revert the plane.
|
Plane |
rotate(Vector3D center,
Rotation rotation)
Rotate the plane around the specified point.
|
boolean |
sameOrientationAs(Hyperplane<Euclidean3D> other)
Check if the instance has the same orientation as another hyperplane.
|
Vector3D |
toSpace(Vector<Euclidean2D> point)
Transform an in-plane point into a 3D space point.
|
Vector2D |
toSubSpace(Vector<Euclidean3D> point)
Transform a 3D space point into an in-plane point.
|
Plane |
translate(Vector3D translation)
Translate the plane by the specified amount.
|
SubPlane |
wholeHyperplane()
Build a region covering the whole hyperplane.
|
PolyhedronsSet |
wholeSpace()
Build a region covering the whole space.
|
public Plane(Vector3D normal)
normal
- normal direction to the planeMathArithmeticException
- if the normal norm is too smallpublic Plane(Vector3D p, Vector3D normal)
p
- point belonging to the planenormal
- normal direction to the planeMathArithmeticException
- if the normal norm is too smallpublic Plane(Vector3D p1, Vector3D p2, Vector3D p3)
The plane is oriented in the direction of (p2-p1) ^ (p3-p1)
p1
- first point belonging to the planep2
- second point belonging to the planep3
- third point belonging to the planeMathArithmeticException
- if the points do not constitute a planepublic Plane(Vector3D p, Vector3D v1, Vector3D v2, boolean isFrame)
The plane is oriented in the direction of (v1) ^ (v2)
p
- first point belonging to the planev1
- second point belonging to the planev2
- third point belonging to the planeisFrame
- boolean to choose if the given point and vectors constitute the local frame
(they may be not orthogonal)IllegalArgumentException
- if the point and vectors do not constitute a planepublic Plane(Line line, Vector3D vector)
The plane is created to contain the line and be directed by the vector
line
- a line belonging to the planevector
- a vector belonging to the planeIllegalArgumentException
- if the line and vector do not constitute a planepublic Plane(Vector3D point, Line line)
The plane is created to contain the line and the point
point
- a point belonging to the planeline
- a line belonging to the planeIllegalArgumentException
- if the line and point do not constitute a planepublic Plane(Plane plane)
The instance created is completely independant of the original one. A deep copy is used, none of the underlying object are shared.
plane
- plane to copypublic Plane copySelf()
The instance created is completely independant of the original one. A deep copy is used, none of the underlying objects are shared (except for immutable objects).
copySelf
in interface Hyperplane<Euclidean3D>
public void reset(Vector3D p, Vector3D normal)
p
- point belonging to the planenormal
- normal direction to the planeMathArithmeticException
- if the normal norm is too smallpublic void reset(Plane original)
The updated instance is completely independant of the original one. A deep reset is used none of the underlying object is shared.
original
- plane to reset frompublic Vector3D getOrigin()
The point returned is the orthogonal projection of the 3D-space origin in the plane.
public Vector3D getNormal()
public Vector3D getU()
The frame defined by (getU
, getV
, getNormal
) is a rigth-handed
orthonormalized frame).
getV()
,
getNormal()
public Vector3D getV()
The frame defined by (getU
, getV
, getNormal
) is a rigth-handed
orthonormalized frame).
getU()
,
getNormal()
public void revertSelf()
Replace the instance by a similar plane with opposite orientation.
The new plane frame is chosen in such a way that a 3D point that had (x, y)
in-plane coordinates and
z
offset with respect to the plane and is unaffected by the change will have (y, x)
in-plane
coordinates and -z
offset with respect to the new plane. This means that the u
and v
vectors returned by the getU()
and getV()
methods are exchanged, and the w
vector returned
by the getNormal()
method is reversed.
public Vector2D toSubSpace(Vector<Euclidean3D> point)
toSubSpace
in interface Embedding<Euclidean3D,Euclidean2D>
point
- point of the space (must be a Vector3D
instance)Vector2D
instance)toSpace(fr.cnes.sirius.patrius.math.geometry.Vector<fr.cnes.sirius.patrius.math.geometry.euclidean.twod.Euclidean2D>)
public Vector3D toSpace(Vector<Euclidean2D> point)
toSpace
in interface Embedding<Euclidean3D,Euclidean2D>
point
- in-plane point (must be a Vector2D
instance)Vector3D
instance)toSubSpace(fr.cnes.sirius.patrius.math.geometry.Vector<fr.cnes.sirius.patrius.math.geometry.euclidean.threed.Euclidean3D>)
public Vector3D getPointAt(Vector2D plane, double offset)
plane
- desired in-plane coordinates for the point in the
planeoffset
- desired offset for the pointpublic boolean isSimilarTo(Plane plane)
Planes are considered similar if they contain the same points. This does not mean they are equal since they can have opposite normals.
plane
- plane to which the instance is comparedpublic Plane rotate(Vector3D center, Rotation rotation)
The instance is not modified, a new instance is created.
center
- rotation centerrotation
- vectorial rotation operatorpublic Plane translate(Vector3D translation)
The instance is not modified, a new instance is created.
translation
- translation to applypublic Vector3D intersection(Line line)
line
- line intersecting the instancepublic Line intersection(Plane other)
other
- other planeLine
instance)public static Vector3D intersection(Plane plane1, Plane plane2, Plane plane3)
plane1
- first plane1plane2
- second plane2plane3
- third plane2public SubPlane wholeHyperplane()
wholeHyperplane
in interface Hyperplane<Euclidean3D>
public PolyhedronsSet wholeSpace()
wholeSpace
in interface Hyperplane<Euclidean3D>
PolyhedronsSet
instance)public boolean contains(Vector3D p)
p
- point to checkpublic double getOffset(Plane plane)
This method should be called only for parallel planes otherwise the result is not meaningful.
The offset is 0 if both planes are the same, it is positive if the plane is on the plus side of the instance and negative if it is on the minus side, according to its natural orientation.
plane
- plane to checkpublic double getOffset(Vector<Euclidean3D> point)
The offset is 0 if the point is on the underlying hyperplane, it is positive if the point is on one particular side of the hyperplane, and it is negative if the point is on the other side, according to the hyperplane natural orientation.
getOffset
in interface Hyperplane<Euclidean3D>
point
- point to checkpublic boolean sameOrientationAs(Hyperplane<Euclidean3D> other)
sameOrientationAs
in interface Hyperplane<Euclidean3D>
other
- other hyperplane to check against the instancepublic double distanceTo(Vector3D point)
point
- any point of spacepublic boolean intersects(Line line)
intersects
in interface Shape
line
- the linepublic Vector3D[] getIntersectionPoints(Line line)
getIntersectionPoints
in interface Shape
line
- the linepublic double distanceTo(Line line)
distanceTo
in interface Shape
line
- a line of spacepublic final Vector3D[] closestPointTo(Line line)
closestPointTo
in interface Shape
line
- the lineCopyright © 2019 CNES. All rights reserved.